/// @description Insert description here
// You can write your code in this editor
/*
instance_create_layer(x,y,"Above_Player",obj_point);
temvar[? "point"]++;
if(temvar[? "point"] < 20){
	alarm[0] = fps/6;
	exit;
}
*/
//temvar[? "point"] = 0;
for(var i=0;i<20;i++){
	instance_create_layer(x+irandom_range(0,15)*(irandom_range(0,1)==1?1:-1),y+irandom_range(0,15)*(irandom_range(0,1)==1?1:-1),"Above_Player",obj_point);
}
frozen = false;
time[0] = 5*fps;